> For the complete documentation index, see [llms.txt](https://gocomedyfunstoredocs.gitbook.io/gocomedyfun-store/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gocomedyfunstoredocs.gitbook.io/gocomedyfun-store/scripts-free/appli-fun/english/configuration/config/traduction.md).

# Traduction

### Choosing the Script Language

The **Config.Traduction** parameter allows you to set the main language used by the script\
It controls the text displayed in notifications, menus, NUI interfaces, and console messages

**Example Configuration**

```lua
Config.Traduction = "fr"
```

***

#### Steps to Change the Language

**1. Locate the Parameter**

Open your **config.lua** file and find the following line:

```lua
Config.Traduction = "fr"
```

**2. Understand the Available Values**

The script uses simple language codes:

* `"fr"` → French
* `"en"` → English
* `"es"` → Spanish
* `"de"` → German
* `"it"` → Italian
* `"ru"` → Russian

(Choose your language file inside **Package\_Fun/Traduction/.json**)

***

#### Examples of Configuration

To set the script to French:

```lua
Config.Traduction = "fr"
```

To use it in English:

```lua
Config.Traduction = "en"
```

***

#### 3. Save & Restart

Save your **config.lua**\
Restart the resource:

```
restart Package_Fun
```

***

#### 4. Test In-Game

Verify that all texts now match the selected language
