> For the complete documentation index, see [llms.txt](https://gocomedyfunstoredocs.gitbook.io/gocomedyfun-store/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gocomedyfunstoredocs.gitbook.io/gocomedyfun-store/scripts-paid/safe-fun/english/configuration.md).

# Configuration

#### Complete Safe Fun script configuration

#### Objective

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Configure and customize the Safe Fun script to automatically manage safe zones where certain player actions are restricted (shooting, weapons, jumping, etc.), in order to guarantee a smooth, controlled and immersive experience

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#### Understanding the main parameters

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Before modifying the configuration, it is essential to understand the role of each option :

* **Actions\_Joueurs** → Prevents certain player actions (such as shooting, jumping, or aiming) when entering a safe zone
* **Zone\_Securiter** → Defines the locations where the secure zone applies, along with its rules (blocked actions, disarming, etc..)
* **Nom** → Custom name that you wish to assign to the secure area
* **Coordonner** → Central position of the secure zone, defined with a vector `vec3(x, y, z)`.
* **Taille** → Dimensions of the secure area, defined in `Width`, `Depth` and `Height`
* **Largeur** → Extent of the area on the X axis (left/right)
* **Profondeur** → Extent of the area on the Y axis (front/back)
* **Hauteur** → Vertical extent of the area on the Z axis (up/down)
* **Rotation** → Orientation of the area on the ground, in degrees (useful for adjusting the angle of the area)
* **Debug** → Visually displays the area in play to facilitate testing and adjustments (true or false)

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